Deportes y Fracturas

Storyboard

>Model

ID:(457, 0)


The bone

Description

We will work with a bone and with the fall and impact scenarios. The bone parameters and material properties are summarized here:

Geometry and elasticity

ID:(1556, 0)


The dynamics

Description

Two situations are considered, fall (break due to buckling, compression or flexion) and impact on the central part of the bone (break due to flexion).


ID:(1557, 0)


Energía de los Modos de Fractura

Description

ID:(1558, 0)


Tensiones de los Modos de Fractura

Description

ID:(1559, 0)


Impact fracture

Description

If a player is impacted in the middle of the bone, considering the foot due to friction and the body due to inertia as fixed points, it results in a load that flexes the bone.

None



Question of interest: What are the energy, stress, force, displacement, and jump height at which buckling would occur? ($W_{tv}$, $\sigma_{tv}$, $F_{tv}$, $u_{tv}$, $v$).

ID:(1560, 0)


Tensiones en los Quiebres

Description

ID:(1561, 0)


Deportes y Fracturas

Description

Variables

Symbol
Text
Variable
Value
Units
Calculate
MKS Value
MKS Units
$a$
a
Adjacent leg
m
$\theta$
theta
Angle
rad
$\omega$
omega
Angular Speed
rad/s
$h$
h
Cylinder height
m
$r$
r
Cylinder radius
m
$m_g$
m_g
Gravitational mass
kg
$h$
h
Height
m
$z$
z
Height above Floor
m
$c$
c
Hypotenuse
m
$m_i$
m_i
Inertial Mass
kg
$K_r$
K_r
Kinetic energy of rotation
J
$I$
I
Moment of Inertia
kg m^2
$V$
V
Potential Energy
J
$S$
S
Section
m^2
$v$
v
Speed
m/s
$b$
b
Sum (2)
m
$K$
K
Total Kinetic Energy
J
$K_t$
K_t
Translational Kinetic Energy
J
$V$
V
Volume
m^3
$V$
V
Volume of a cylinder
m^3

Calculations


First, select the equation:   to ,  then, select the variable:   to 

Symbol
Equation
Solved
Translated

Calculations

Symbol
Equation
Solved
Translated

 Variable   Given   Calculate   Target :   Equation   To be used



Equations

The energy required for an object to change its angular velocity from $\omega_1$ to $\omega_2$ can be calculated using the definition

$ \Delta W = T \Delta\theta $



Applying Newton's second law, this expression can be rewritten as

$\Delta W=I \alpha \Delta\theta=I\displaystyle\frac{\Delta\omega}{\Delta t}\Delta\theta$



Using the definition of angular velocity

$ \bar{\omega} \equiv\displaystyle\frac{ \Delta\theta }{ \Delta t }$



we get

$\Delta W=I\displaystyle\frac{\Delta\omega}{\Delta t}\Delta\theta=I \omega \Delta\omega$



The difference in angular velocities is

$\Delta\omega=\omega_2-\omega_1$



On the other hand, angular velocity itself can be approximated with the average angular velocity

$\omega=\displaystyle\frac{\omega_1+\omega_2}{2}$



Using both expressions, we obtain the equation

$\Delta W=I \omega \Delta \omega=I(\omega_2-\omega_1)\displaystyle\frac{(\omega_1+\omega_2)}{2}=\displaystyle\frac{I}{2}(\omega_2^2-\omega_1^2)$



Thus, the change in energy is given by

$\Delta W=\displaystyle\frac{I}{2}\omega_2^2-\displaystyle\frac{I}{2}\omega_1^2$



This allows us to define kinetic energy as

$ K_t =\displaystyle\frac{1}{2} m_i v ^2$


(ID 3244)

As the gravitational force is

$ F_g = m_g g $



with $m$ representing the mass. To move this mass from a height $h_1$ to a height $h_2$, a distance of

$ V = m g ( h_2 - h_1 )$



is covered. Therefore, the energy

$ dW = \vec{F} \cdot d\vec{s} $



with $\Delta s=\Delta h$ gives us the variation in potential energy:

$\Delta W = F\Delta s=mg\Delta h=mg(h_2-h_1)=U_2-U_1=\Delta V$



thus, the gravitational potential energy is

$ V = - m_g g z $


(ID 3245)

The work variance ($\Delta W$) required for an object to change from the initial Angular Speed ($\omega_0$) to the angular Speed ($\omega$) is obtained by applying a the torque ($T$) that produces an angular displacement the difference of Angles ($\Delta\theta$), according to:

$ \Delta W = T \Delta\theta $



Applying Newton's second law for rotation, in terms of the moment of inertia for axis that does not pass through the CM ($I$) and the mean Angular Acceleration ($\bar{\alpha}$):

$ T = I \alpha $



this expression can be rewritten as:

$\Delta W = I \alpha \Delta\theta$



or, using the difference in Angular Speeds ($\Delta\omega$) and the time elapsed ($\Delta t$):

$ \bar{\alpha} \equiv \displaystyle\frac{ \Delta\omega }{ \Delta t }$



we get:

$\Delta W = I\displaystyle\frac{\Delta\omega}{\Delta t} \Delta\theta$



Using the definition of the mean angular velocity ($\bar{\omega}$) and the time elapsed ($\Delta t$):

$ \bar{\omega} \equiv\displaystyle\frac{ \Delta\theta }{ \Delta t }$



results in:

$\Delta W = I\displaystyle\frac{\Delta\omega}{\Delta t} \Delta\theta = I\omega \Delta\omega$



where the difference in Angular Speeds ($\Delta\omega$) is expressed as:

$ \Delta\omega = \omega_2 - \omega_1 $



On the other hand, the angular velocity can be approximated by the average angular velocity:

$\bar{\omega}=\displaystyle\frac{\omega_1 + \oemga_2}{2}$



By combining both expressions, we obtain the equation:

$\Delta W = I \omega \Delta\omega = I(\omega_2 - \omega_1) \displaystyle\frac{(\omega_1 + \omega_2)}{2} = \displaystyle\frac{I}{2}(\omega_2^2 - \omega_1^2)$



Therefore, the change in energy is expressed as:

$\Delta W = \displaystyle\frac{I}{2}\omega_2^2 - \displaystyle\frac{I}{2}\omega_1^2$



This allows us to define the rotational kinetic energy as:

$ K_r =\displaystyle\frac{1}{2} I \omega ^2$

(ID 3255)


Examples

We will work with a bone and with the fall and impact scenarios. The bone parameters and material properties are summarized here:

Geometry and elasticity

(ID 1556)

Two situations are considered, fall (break due to buckling, compression or flexion) and impact on the central part of the bone (break due to flexion).


(ID 1557)

If a player is impacted in the middle of the bone, considering the foot due to friction and the body due to inertia as fixed points, it results in a load that flexes the bone.

None



Question of interest: What are the energy, stress, force, displacement, and jump height at which buckling would occur? ($W_{tv}$, $\sigma_{tv}$, $F_{tv}$, $u_{tv}$, $v$).

(ID 1560)

The volume ($V$) out of ERROR:5205.1 that does not vary along the height ($h$) is equal to

$ V = S h $



The expression holds even if the shape, but not the value, of section the section ($S$) varies along the height, as long as its total area remains constant.

(ID 3792)

$V=\pi r^2h$

(ID 3702)

The translational Kinetic Energy ($K_t$) is determined based on the speed ($v$) and the inertial Mass ($m_i$), according to:

$ K_t =\displaystyle\frac{1}{2} m_i v ^2$



5288 is associated with 6290 and not with 8762, even though they are numerically equal. The energy that an object possesses is a direct consequence of the inertia that had to be overcome to set it in motion.



(ID 3244)

The relationship between the angle \theta, the opposite leg b and the hypotenuse c is given by the relationship

$\sin \theta =\displaystyle\frac{ b }{ c }$



To calculate the corresponding function can be used


(ID 3328)

The kinetic energy of rotation ($K_r$) is a function of the angular Speed ($\omega$) and of a measure of inertia represented by the moment of inertia for axis that does not pass through the CM ($I$):

$ K_r =\displaystyle\frac{1}{2} I \omega ^2$

(ID 3255)

The relationship between the angle \theta, the adjacent leg a and the hypotenuse c is given by the relationship

$\cos \theta =\displaystyle\frac{ a }{ c }$



To calculate the corresponding function can be used


(ID 3327)

The total Kinetic Energy ($K$) can have translational and/or rotational components. Therefore, it is expressed as the sum of the translational Kinetic Energy ($K_t$) and the kinetic energy of rotation ($K_r$):

$ K = K_t + K_r $



(ID 3686)

The relationship between the angle \theta, the adjacent leg a and opposite b is given by the relation

$\tan \theta =\displaystyle\frac{ b }{ a }$



To calculate the corresponding function can be used


(ID 3329)

At the surface of the planet, the gravitational force is

$ F_g = m_g g $



and the energy

$ dW = \vec{F} \cdot d\vec{s} $



can be shown to be

$ V = - m_g g z $


(ID 3245)


ID:(457, 0)